//////////////////////////////////////////////////////////////////////////
//
// GAM203
// Player
// Player.h
// 
// Grant Johnson
// Qantm College
//
//////////////////////////////////////////////////////////////////////////

#ifndef PLAYER_H
#define PLAYER_H

#include "GameObject.h"

class Player : public GameObject
{
public:
	Player(char* a_pMeshFileName);
	virtual ~Player();

	virtual void Update(float a_dt);
	virtual void UseAbility(const int a_index){}

	virtual D3DXVECTOR3 GetCameraAttachPos() const;
	virtual D3DXVECTOR3 GetCameraTrackPos() const;
};

#endif  //PLAYER_H
